At the end of last week, Motohiro Okubo, the producer of SoulCalibur VI, put up a blog post that goes into more detail regarding mechanics in the game. He explains that he’s applying lessons he’s learned from the work he did on Tekken 7 and that he’s grateful for the massive support the community has shown for the game thus far. Here are some snippets about Reversal Edge, Soul Charge, and Lethal Hit from his post:
When a player executes the reversal edge and is successfully able to land it, the game triggers a slow-motion sequence. We really want the player to feel like an “accomplished swordsman”. Here this sequence essentially turns into a mini-game of paper-scissors-rock where each player has a finite number of options at their disposal. The Reversal Edge helps newer players compete by eliminating the need for crazy, in-depth character knowledge and makes it more about mind-reading and guessing what your opponent will do. If you choose the correct action/option, you will be rewarded with some guaranteed damage.
In addition, this tool is extremely useful as it automatically parries oncoming hits. This is helpful to newcomers that are getting used to the blocking system in the game. The longer a player holds down on the Reversal Edge button, the more attacks he or she is able to parry.
The Soul Charge system makes its return from previous iterations of the game, but carries very different functions. As this is a meter-based game, the Soul Charge, like the Critical Edge, give players important tools. They can either execute a Critical Edge to deal immediate, massive damage, or utilize a Soul Charge, which enables players to power-up their character to do more damage for a limited time AND grant access to additional moves only available in this state which adds another wrinkle into strategic gameplay. You’ll also notice that some characters have unique visual properties in this state and will drastically change.
In SOULCALIBUR VI, the way the gauge is used will determine the everyone’s unique play style.
There is no right or wrong way of using the Soul Gauge, so please find your unique way of fighting and enjoying the game.
Different for every character, but if successfully landed, triggers a devastating, slow-motion attack that opens up the opponent for a follow-up attack to deal more guaranteed damage. Lethal Hit is for more experienced players who would like to show their strength. Lethal Hit can’t be triggered easily and can be a good indicator for the players’ level. The players who are able to pull of many Lethal Hits are definitely more experienced. In addition, you’ll notice that if Lethal Hits are landed, you are able to breakaway opponent’s armor and costumes making it extra satisfying. Characters are likely to show the wear and tear of extreme battles from round to round.
The game is 3 months away from completion but, Namco recently announced that they are doing a pre-release tournament at EVO. What do you think of the game so far? Let us know in the comments!