Last week, I was invited by Koei Tecmo Europe for an early hands-on of a recent build of Dead Or Alive 6. The PlayStation 4 Pro was the default console of this build.
Bare in mind that this isn’t the final retail build. I spent 2 hours testing this build and during then, I was able to play parts of the cinematic story mode up to chapter 2. The menus have a slick UI and the chapter select screen was designed like a grid as the main story starts from the top then moves all the way down as you progress. The other columns are mainly the story beats dedicated to each fighter. These side stories unlock when you progress through the main story.
As i got to play the chapters, I Saw cut scenes before and after each fight. The cinematic cut scenes itself are all rendered in-engine and it transitioned well when you move from cut scene to gameplay. Team Ninja have put a lot of effort in to the story so they can cater to gamers who prefer the single player aspects of the game. Voice acting and animations on DOA 6 were great and to those who prefer Japanese voice acting, there’s an option for that available in the settings menu.
I also got to play the Arcade mode and the first thing I noticed that there were 26 characters to choose from which is impressive when you compare it to other fighters in this day and age. The mode itself was traditional as any arcade mode would be.
Another feature I got to try out was the DOA Quest mode. It includes several challenges and key tasks. These challenges include dealing a certain percentage of damage when pulling off a combo, completing a certain task before the time expires or pulling off hits in a certain way. You get awarded a star for completing each task and the more stars you get, the more coins you receive. Coins can be spent to unlock new costumes and accessories. You can also customize your favourite character by changing their outfit before you battle. You can also change hairstyles or make them wear glasses or any other accessory available.
I’m not gonna go in depth with the gameplay as I’m looking to save that for my final review but all I’m gonna say is that I wasn’t disappointed. The movement and the attacks felt responsive and it follows the tradition of previous Dead Or Alive titles. Some of the stages have interactive areas called Danger Zones. This is where fighters can use the environment in their attacks to cause maximum damage.
The one thing I like to mention is the sexiness the franchise is known for. The game has all the sexiness intact with a wide range of sexy outfits and the jiggly physics. The waifus In DOA 6 have not been compromised.
I really enjoyed my 2 hours with Dead Or Alive 6 and I look forward to reviewing the full retail version. There’s many features like the online modes I never got to try . I would like to thank Koei Tecmo Europe for inviting Remoteplay and making it all possible for this hands-on preview. Be sure to look out for our full review on here.
Check out the new gameplay for Dead Or Alive 6
Dead Or Alive 6 will be available on March 1, 2019 on PlayStation 4, Xbox One and PC via Steam.
The publisher invited Remoteplay for a hands–on preview
Developer: Team Ninja / Publisher: Koei Tecmo
Release date: 01/03/2019
Platforms: PlayStation 4, Xbox One and PC